Metro esports league, or "mel" for short, was founded in september of 2017 with the goal to provide "esports for everyone"
the idea behind mel was to provide a platform for gamers of any skill level and any location to compete against one another in competitive events that had both livestream production and content created around the events.
the mission: metro Esports League is a community of gamers competing in esports events. Whether you want to show off your skills or just have some fun with your friends, we strive to provide you with the best competitive platform.
after a year of initial testing, branding development, and marketing strategy, the team worked to develop a mobile application for community members to quickly interact with others, sign up for tournaments, and consume content anywhere. this mobile application was released in January of 2019 alongside the first "official" season of play for league of legends and super smash bros.
over the course of 2019, metro esports league had over 275 unique events that hosted thousands of players, provided thousands of dollars in prizing, and had tens of thousands of viewers.
during that time events expanded to other titles such as call of duty, overwatch, rocket league, and valorant.
near the end of 2019, the team partnered with mixer, microsoft's streaming service, to become an exclusive partner with the goal of developing the competitive space on the platform for league of legends, call of duty, and super smash bros.
around that time metro esports league had immense growth both in tournament particpants and in viewers as mixer made a splash in the streaming scene by signing both ninja and shroud. over the course of our time on mixer, the events were featured both on the front page of the platform for thousands of viewers and also in microsoft stores on the west coast. the partnership even enabled us to have live esports events at the stores for league of legends as part of a larger microsoft gaming strategy.
with the launch of the mobile app and the increasing audience from partnerships, a huge focus was on developing consumable content within the app and for livestreams. from podcasts, gameshows, highlight videos, behind the scenes, and more, the team was focused on creating content for everyone.
with mixer closing down and so many resources poured into the development of that partnership alongside team members having various life priorities, the team behind metro esports league disbanded shortly after. over the 3 years of development and execution, the team experienced strategy development, mobile application development, branding, livestream production, content production and management, partnerships and advertisement, and so much more. the experience from start to finish was beyond incredible and led me to my next adventure, legendstft. More information on legendstft can be found in the esports section alongside this metro esports league review.